School children as young as 3 are now mastering the universal language of coding with the help of a Montessori-inspired wooden robot powered by a coding language you can touch. Cubetto develops STEM skills through hands-on play and has become the coding standard for early years across 92 countries.
Cubetto is an education tool where learners can explore problem-solving, without the fear of failure, and inspires the younger generation to develop coding skills, an important 21st century literacy, essential for future creators, inventors and innovators.
Simple for both children and teachers to set up and use, Cubetto makes text-based coding into a hands-on experience by creating sequences of instructions (algorithms) using the colourful blocks placed on Cubetto’s “board” or “control panel.” Without the use of screens, Cubetto solves problems by being told where to go and how to get there inspiring children to write their first programs at a younger age than previously possible.
Irfan Amin, a key supporter for integrating computer science from Colegrave Primary School in Stratford, East London, says : “Learning through play is fundamental to child development. Playing with Cubetto not only helps children develop coding and STEM skills at an earlier age, but will also help children develop skills like problem solving, communication and teamwork. We have been using Cubetto since 2014 in Reception and Year 1 and have found it to be a great starting point for introducing computing in the Early Years. The children seem to love it and, like any interactive toy, it responds to their instructions, allowing them to learn through play and develop their imaginations. Mastering coding from such a young age is as important as numeracy and literacy for parents, who all want to give their kids a head start on coding.”
For primary teachers seeking a cross-curricular approach to computational thinking, Cubetto is the ideal solution. Beyond supporting a computing curriculum, educators also use the wooden robot to lead exploration across subjects - in science and maths, geography and history, as well as art and English through a holistic narrative. The only limit is imagination.
“By utilising Cubetto as a learning tool, teachers can facilitate the open-ended nature of play and combine it with the building blocks of coding and programming, enabling children to become creators of the world around them,” adds Mark Overland, Head of Education at Primo Toys.
“Creating with technology is increasingly becoming a crucial factor in being successful in the years to come with over 300,000 digital jobs predicted by 2020. Children need to be literate in technology in order to be competitive in the future job market, as most jobs require the knowledge of basic IT skills. Through Cubetto we’re aiming to prepare young learners for the world of tomorrow by giving them a basic foundation on which they can later build.”
Earlier this year, Cubetto broke crowd funding records by raising $1.6m on Kickstarter, becoming the most crowd-funded EdTech project in history. Further accolades include the Gold Lion for product design at the 2016 Cannes Lions International Festival of Creativity and, most recently, the Red Dot “Best of the Best” award for Design Concept.
Join the Education Team at the BETT Show from January 24-28 in London at booth E48. With daily educational demonstrations at 10am and 2pm as well as our Speaker Series at 11am and 3pm covering everything from design, creating interaction toys and other current subjects within the UK and international EdTech space they are not to be missed. More information can be found on our website - www.primotoys.com/bett2017 and our Twitter feed @primotoys.